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Screenshot notes

Donut SMP All In One · 0.6.0 preview

Version shown

The screenshots were captured on 22 September 2026 using 0.5.0-SNAPSHOT, Paper 1.21.11 build 132 and Lunar Client 1.21.11. Lunar is not required. These are earlier-version examples, not new 0.6.0 visual tests.

The gallery uses real in-game screenshots. The 48-second video is a silent screenshot tour, not motion gameplay. Buildings, balances, stock and account relationships were prepared for the examples.

Actions shown

  • Opened all six native Settings categories, the dashboard and pause-screen Quick Actions. Saved personal always-day lighting and confirmed it remained checked after reopening.
  • Bought a Crystal Sell Axe with shards and confirmed the tool arrived.
  • Bought diamonds from a chest shop and sold emeralds to a barrel buy shop, with item delivery and receipts.
  • Bought a golden-apple auction listing and confirmed it was removed from available offers.
  • Opened a Prime-key draw, captured its seven choices and claimed its money reward.
  • Accepted a friend request from another player. Created a named home through the native form and observed it in the saved home list.

Additional screens inspected

Funded orders and delivery detail, Quick Buy, selling options, dimension and paired-RTP selector, virtual-spawner catalog, drill tiers, daily rewards, bounties, creator hub and key administration.

What the screenshots do not establish

Opening a screen does not verify all its actions. This capture pass does not establish full two-player trades, team vaults, wager duels, every kit or rank path, physical spawner production, drill mining, shulker selling or paired-RTP arrivals. Those need their own real-client demonstrations; relevant automated checks remain separately documented in the validation report. No native 26.2 or Spigot/Folia visual acceptance is claimed by these Paper screenshots.

The inventory spawner menu's Back arrow returned to the world during capture; it did not visibly reopen the native dashboard. Use /menu to reopen the dashboard.

Full crash recovery across inventories/world saves, external protection compatibility and production-load qualification remain unfinished. This remains a development preview.

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