Sell: My shops → Create storefront → hold an item → List held item → choose quantity and unit price → confirm deposit. Your shop starts closed. Open Shop settings, customize its identity and enable Open for business. Stock leaves your character's inventory and is held by the marketplace.
Buy: Discover items → search or sort → inspect the actual item preview → choose quantity → Review purchase → Confirm → Collect purchases. Quotes last 60 seconds. A stale price, changed discount, insufficient balance or missing stock requires a fresh review. Item delivery uses an empty main-inventory slot, one stack per claim. Leave room before collecting.
Manage: Restock an existing offer using an exact matching item in your hand. Reprice it or close it; closing returns remaining stock to the owner's inbox. Set a colour theme, category and welcome message. Material comparison may include items with different enchantments or other metadata—inspect the preview before paying.
Premium basket: Add offers while browsing. Enter an optional coupon in Your basket, review the complete total and confirm. Every line must succeed together. Baskets are temporary and clear on disconnect or restart; completed purchases and deliveries are persistent. To change a quantity, clear and rebuild the basket.
Premium loyalty: The larger of a valid coupon discount and a qualifying loyalty discount applies; they do not stack. Each line costs at least one cent per item. Coupon redemptions count once per matching shop per basket. Loyalty counts completed receipts, not individual items. Owners cannot review their own shop.
Premium team: STOCK can list and restock; MANAGER can additionally change prices/settings, close offers and read reports. Only the owner grants/revokes staff and configures promotions. Money always goes to the shop owner. Team additions currently require the target to be online; retained access works on later logins.