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Player guide

Class equipment collections

ForgeHUD & Classes · 1.4.2 Starter

Separate equipment products: the US$5.99 ForgeHUD Starter bundle does not include these armour or weapon collections. Their earlier version-specific instructions are retained below as historical documentation. The complete ForgeHUD 1.3.0 equipment catalog contains 40 collections and 240 items: ten sets for each class. Every collection includes helmet, chestplate, leggings, boots, main-hand weapon and offhand. Armor now uses articulated 3D geometry with the required free Fabric companion. Weapons and offhands have rebuilt original meshes. Sets ship as separate products; the free runtime starts with an empty catalog.

Open /armory to browse all classes, choose a collection, and inspect its six pieces. Preview slots cannot be taken. Admins have a clearly marked grant button that adds the full collection to their inventory without replacing equipped items.

The forty armor collections

Equipment by class

  • Nightblade: stitched cowls and leather, hooked daggers, parrying knives. Critical strikes, speed and efficient casting.
  • Warbringer: heavy riveted plate, battle axes and working shields. Health, resistance and power.
  • Lightwarden: ivory/gold plate, hammers and working shields. Healing, protection and resource support.
  • Gravecaller: carved bone and funeral cloth, scythes and soul lanterns. Resource capacity, cost reduction and spell power.

Shields retain vanilla blocking behavior and have a separate raised model. Nightblade's parrying blades provide their listed offhand armor and set contribution; they do not add a new timed-parry mechanic. Soul lanterns are equipment, not consumable placeable blocks. Their bright model accents do not provide world lighting.

Set bonuses and progression

Equip 2 / 4 / 6 matching pieces to activate cumulative bonuses. Four pieces receive both the two-piece and four-piece bonuses; six receive all three. Mixed collections can activate multiple two-piece bonuses. Only actual armor slots, the main-hand weapon and the matching offhand count; a second main weapon in the offhand does not count.

Class and level requirements apply to set bonuses. Base item armor and weapon attributes still work when another class wears them or before the required class level. This permits trading and collecting future equipment. No item is deleted when changing class. Equipment can be traded, dropped and stored normally.

Health and movement speed update within five server ticks. Power, crit chance, resistance, cost, cooldown and healing are read from the current equipped pieces when used. Resource capacity and regeneration update with equipment. Existing talent bonuses stack with equipment effects. Power also affects class healing through the core's existing power calculation.

Bonus key Meaning
health Flat health points (2 points = one heart)
power Increases class power and normal class melee damage
crit Adds to class ability critical chance
resistance Reduces incoming damage
cooldown, cost Reduce skill cooldown or resource cost
resource Increases class resource capacity and regeneration
healing Increases healing performed through ForgeHUD
speed Increases movement speed

Values are fractions except health (0.08 = 8%). Aggregate equipment effects cap at 60% per type, movement speed at 30%, and bonus health at 100 points. Combined talent/equipment ability crit is capped at 75%. Item balance is configurable and should be tuned for your dungeon difficulty.

Obtain equipment

By default, eligible hostile-monster kills have a 2.5% chance to drop one random piece for the killer's current class. Training dummies and owned Forge minions are excluded. Drops select collections no higher than the player's class level and no more than 14 levels below it. Disable or adjust this in equipment.yml.

Admins and console can use:

/armory give <player> <set-id> [all|helmet|chestplate|leggings|boots|weapon|offhand]
/armory give Steve lightwarden_empyrean_dawn all
/armory stats

The grant command requires forgehud.admin. If inventory space runs out, extra items drop at the recipient's feet. Use the same command from dungeon reward systems that support console commands, replacing <player> with that system's actual player placeholder. ForgeHUD does not silently rewrite DungeonForge loot tables.

All forty collections

Class Collection Bonus level Set ID
Nightblade Gutterveil 1 nightblade_gutterveil
Nightblade Duskstalker 6 nightblade_duskstalker
Nightblade Venomthorn 12 nightblade_venomthorn
Nightblade Moonreaver 18 nightblade_moonreaver
Nightblade Crimson Oath 24 nightblade_crimson_oath
Nightblade Raven Court 30 nightblade_raven_court
Nightblade Ghostweave 36 nightblade_ghostweave
Nightblade Eclipse Mantle 42 nightblade_eclipse_mantle
Nightblade Void Sovereign 50 nightblade_void_sovereign
Nightblade Umbral Ascendant 60 nightblade_umbral_ascendant
Warbringer Ironbound 1 warbringer_ironbound
Warbringer Ash Legion 6 warbringer_ash_legion
Warbringer Red Rampart 12 warbringer_red_rampart
Warbringer Frostmaul 18 warbringer_frostmaul
Warbringer Thunderforged 24 warbringer_thunderforged
Warbringer Blood Titan 30 warbringer_blood_titan
Warbringer Obsidian Bastion 36 warbringer_obsidian_bastion
Warbringer Doom Furnace 42 warbringer_doom_furnace
Warbringer Worldbreaker 50 warbringer_worldbreaker
Warbringer Ragnarok Crown 60 warbringer_ragnarok_crown
Lightwarden Dawn Pilgrim 1 lightwarden_dawn_pilgrim
Lightwarden Candlewatch 6 lightwarden_candlewatch
Lightwarden Sunsteel 12 lightwarden_sunsteel
Lightwarden Azure Covenant 18 lightwarden_azure_covenant
Lightwarden Rose Reliquary 24 lightwarden_rose_reliquary
Lightwarden Aurelian Guard 30 lightwarden_aurelian_guard
Lightwarden Star Chapel 36 lightwarden_star_chapel
Lightwarden Seraphic Oath 42 lightwarden_seraphic_oath
Lightwarden Solar Throne 50 lightwarden_solar_throne
Lightwarden Empyrean Dawn 60 lightwarden_empyrean_dawn
Gravecaller Barrow Keeper 1 gravecaller_barrow_keeper
Gravecaller Mire Whisper 6 gravecaller_mire_whisper
Gravecaller Pale Ossuary 12 gravecaller_pale_ossuary
Gravecaller Wraithbound 18 gravecaller_wraithbound
Gravecaller Plague Choir 24 gravecaller_plague_choir
Gravecaller Crypt Regent 30 gravecaller_crypt_regent
Gravecaller Soulglass 36 gravecaller_soulglass
Gravecaller Lich Covenant 42 gravecaller_lich_covenant
Gravecaller Nether Requiem 50 gravecaller_nether_requiem
Gravecaller Deathless Monarch 60 gravecaller_deathless_monarch

Configure the armory

Edit plugins/ForgeHUD/equipment.yml, then /hud reload. The bundled file uses JSON-compatible YAML; normal YAML is accepted too. It is included in the visual editor.

  • enabled: enables collection bonuses and natural loot. Catalog browsing/admin grants remain available.
  • unbreakable, mythic-glint: settings for newly issued items.
  • loot.enabled, loot.chance, loot.level-window: natural drop behavior.
  • Each existing set: display name, lore, bonus level, tier, color, rarity label, weapon/offhand names, base stats and each bonus threshold.
  • stats.armor is the total armor across four pieces (15%, 40%, 30%, 15%); toughness is per armor piece. weapon-damage and attack-speed are displayed weapon totals; offhand-armor works only in the offhand.

Keep stable set IDs and piece IDs. Config changes to bonuses apply to existing items; names, base stats and lore on already-issued items are snapshots and need reissuing to update. Unknown asset IDs, invalid classes, negative/nonfinite effects or invalid tier/level values reject the reload and preserve the working catalog. New model IDs require a resource-pack/code asset update.

Art and compatibility

The original imagegen concept board guided the class silhouettes and materials. The shipped Minecraft models, item icons, equipment UV textures and UI sprites are code-native assets under assets/armory.py and assets/ascension.py; the concept image itself is not an in-game screenshot.

Requires Paper 1.21.4, Java 21, existing class plugins, and the updated ForgeHUD resource pack. The Fabric companion is optional for equipment and inventory GUIs. It provides the movable party HUD and full-screen talent interface.

The art palette fields are generator inputs, not live texture settings: rebuilding the resource pack is required to change those colors.

Articulated models and separate products

Install and configure equipment packs. Forty individual packs and four class bundles include the free ForgeHUD runtime. Auras and swing trails are cosmetic, tier-scaled, configurable, and bounded by a server particle budget. F8 > Equipment visuals provides player controls.

In-game 1.3 models

Nightblade 3D armor and equipment

Warbringer 3D armor and equipment

Lightwarden 3D armor and equipment

Gravecaller 3D armor and equipment

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