Separate equipment products: the US$5.99 ForgeHUD Starter bundle does not include these armour or weapon collections. Their earlier version-specific instructions are retained below as historical documentation. The complete ForgeHUD 1.3.0 equipment catalog contains 40 collections and 240 items: ten sets for each class. Every collection includes helmet, chestplate, leggings, boots, main-hand weapon and offhand. Armor now uses articulated 3D geometry with the required free Fabric companion. Weapons and offhands have rebuilt original meshes. Sets ship as separate products; the free runtime starts with an empty catalog.
Open /armory to browse all classes, choose a collection, and inspect its six pieces. Preview slots cannot be taken. Admins have a clearly marked grant button that adds the full collection to their inventory without replacing equipped items.

Equipment by class
- Nightblade: stitched cowls and leather, hooked daggers, parrying knives. Critical strikes, speed and efficient casting.
- Warbringer: heavy riveted plate, battle axes and working shields. Health, resistance and power.
- Lightwarden: ivory/gold plate, hammers and working shields. Healing, protection and resource support.
- Gravecaller: carved bone and funeral cloth, scythes and soul lanterns. Resource capacity, cost reduction and spell power.
Shields retain vanilla blocking behavior and have a separate raised model. Nightblade's parrying blades provide their listed offhand armor and set contribution; they do not add a new timed-parry mechanic. Soul lanterns are equipment, not consumable placeable blocks. Their bright model accents do not provide world lighting.
Set bonuses and progression
Equip 2 / 4 / 6 matching pieces to activate cumulative bonuses. Four pieces receive both the two-piece and four-piece bonuses; six receive all three. Mixed collections can activate multiple two-piece bonuses. Only actual armor slots, the main-hand weapon and the matching offhand count; a second main weapon in the offhand does not count.
Class and level requirements apply to set bonuses. Base item armor and weapon attributes still work when another class wears them or before the required class level. This permits trading and collecting future equipment. No item is deleted when changing class. Equipment can be traded, dropped and stored normally.
Health and movement speed update within five server ticks. Power, crit chance, resistance, cost, cooldown and healing are read from the current equipped pieces when used. Resource capacity and regeneration update with equipment. Existing talent bonuses stack with equipment effects. Power also affects class healing through the core's existing power calculation.
| Bonus key | Meaning |
|---|---|
health |
Flat health points (2 points = one heart) |
power |
Increases class power and normal class melee damage |
crit |
Adds to class ability critical chance |
resistance |
Reduces incoming damage |
cooldown, cost |
Reduce skill cooldown or resource cost |
resource |
Increases class resource capacity and regeneration |
healing |
Increases healing performed through ForgeHUD |
speed |
Increases movement speed |
Values are fractions except health (0.08 = 8%). Aggregate equipment effects cap at 60% per type, movement speed at 30%, and bonus health at 100 points. Combined talent/equipment ability crit is capped at 75%. Item balance is configurable and should be tuned for your dungeon difficulty.
Obtain equipment
By default, eligible hostile-monster kills have a 2.5% chance to drop one random piece for the killer's current class. Training dummies and owned Forge minions are excluded. Drops select collections no higher than the player's class level and no more than 14 levels below it. Disable or adjust this in equipment.yml.
Admins and console can use:
/armory give <player> <set-id> [all|helmet|chestplate|leggings|boots|weapon|offhand]
/armory give Steve lightwarden_empyrean_dawn all
/armory stats
The grant command requires forgehud.admin. If inventory space runs out, extra items drop at the recipient's feet. Use the same command from dungeon reward systems that support console commands, replacing <player> with that system's actual player placeholder. ForgeHUD does not silently rewrite DungeonForge loot tables.
All forty collections
| Class | Collection | Bonus level | Set ID |
|---|---|---|---|
| Nightblade | Gutterveil | 1 | nightblade_gutterveil |
| Nightblade | Duskstalker | 6 | nightblade_duskstalker |
| Nightblade | Venomthorn | 12 | nightblade_venomthorn |
| Nightblade | Moonreaver | 18 | nightblade_moonreaver |
| Nightblade | Crimson Oath | 24 | nightblade_crimson_oath |
| Nightblade | Raven Court | 30 | nightblade_raven_court |
| Nightblade | Ghostweave | 36 | nightblade_ghostweave |
| Nightblade | Eclipse Mantle | 42 | nightblade_eclipse_mantle |
| Nightblade | Void Sovereign | 50 | nightblade_void_sovereign |
| Nightblade | Umbral Ascendant | 60 | nightblade_umbral_ascendant |
| Warbringer | Ironbound | 1 | warbringer_ironbound |
| Warbringer | Ash Legion | 6 | warbringer_ash_legion |
| Warbringer | Red Rampart | 12 | warbringer_red_rampart |
| Warbringer | Frostmaul | 18 | warbringer_frostmaul |
| Warbringer | Thunderforged | 24 | warbringer_thunderforged |
| Warbringer | Blood Titan | 30 | warbringer_blood_titan |
| Warbringer | Obsidian Bastion | 36 | warbringer_obsidian_bastion |
| Warbringer | Doom Furnace | 42 | warbringer_doom_furnace |
| Warbringer | Worldbreaker | 50 | warbringer_worldbreaker |
| Warbringer | Ragnarok Crown | 60 | warbringer_ragnarok_crown |
| Lightwarden | Dawn Pilgrim | 1 | lightwarden_dawn_pilgrim |
| Lightwarden | Candlewatch | 6 | lightwarden_candlewatch |
| Lightwarden | Sunsteel | 12 | lightwarden_sunsteel |
| Lightwarden | Azure Covenant | 18 | lightwarden_azure_covenant |
| Lightwarden | Rose Reliquary | 24 | lightwarden_rose_reliquary |
| Lightwarden | Aurelian Guard | 30 | lightwarden_aurelian_guard |
| Lightwarden | Star Chapel | 36 | lightwarden_star_chapel |
| Lightwarden | Seraphic Oath | 42 | lightwarden_seraphic_oath |
| Lightwarden | Solar Throne | 50 | lightwarden_solar_throne |
| Lightwarden | Empyrean Dawn | 60 | lightwarden_empyrean_dawn |
| Gravecaller | Barrow Keeper | 1 | gravecaller_barrow_keeper |
| Gravecaller | Mire Whisper | 6 | gravecaller_mire_whisper |
| Gravecaller | Pale Ossuary | 12 | gravecaller_pale_ossuary |
| Gravecaller | Wraithbound | 18 | gravecaller_wraithbound |
| Gravecaller | Plague Choir | 24 | gravecaller_plague_choir |
| Gravecaller | Crypt Regent | 30 | gravecaller_crypt_regent |
| Gravecaller | Soulglass | 36 | gravecaller_soulglass |
| Gravecaller | Lich Covenant | 42 | gravecaller_lich_covenant |
| Gravecaller | Nether Requiem | 50 | gravecaller_nether_requiem |
| Gravecaller | Deathless Monarch | 60 | gravecaller_deathless_monarch |
Configure the armory
Edit plugins/ForgeHUD/equipment.yml, then /hud reload. The bundled file uses JSON-compatible YAML; normal YAML is accepted too. It is included in the visual editor.
enabled: enables collection bonuses and natural loot. Catalog browsing/admin grants remain available.unbreakable,mythic-glint: settings for newly issued items.loot.enabled,loot.chance,loot.level-window: natural drop behavior.- Each existing set: display name, lore, bonus level, tier, color, rarity label, weapon/offhand names, base stats and each bonus threshold.
stats.armoris the total armor across four pieces (15%, 40%, 30%, 15%);toughnessis per armor piece.weapon-damageandattack-speedare displayed weapon totals;offhand-armorworks only in the offhand.
Keep stable set IDs and piece IDs. Config changes to bonuses apply to existing items; names, base stats and lore on already-issued items are snapshots and need reissuing to update. Unknown asset IDs, invalid classes, negative/nonfinite effects or invalid tier/level values reject the reload and preserve the working catalog. New model IDs require a resource-pack/code asset update.
Art and compatibility
The original imagegen concept board guided the class silhouettes and materials. The shipped Minecraft models, item icons, equipment UV textures and UI sprites are code-native assets under assets/armory.py and assets/ascension.py; the concept image itself is not an in-game screenshot.
Requires Paper 1.21.4, Java 21, existing class plugins, and the updated ForgeHUD resource pack. The Fabric companion is optional for equipment and inventory GUIs. It provides the movable party HUD and full-screen talent interface.
The art palette fields are generator inputs, not live texture settings: rebuilding the resource pack is required to change those colors.
Articulated models and separate products
Install and configure equipment packs. Forty individual packs and four class bundles include the free ForgeHUD runtime. Auras and swing trails are cosmetic, tier-scaled, configurable, and bounded by a server particle budget. F8 > Equipment visuals provides player controls.
In-game 1.3 models



