The included Warrior, Mage and Ranger starters each have 27 nodes: six foundations, three exclusive keystones and nine nodes for each of their two skills. They use three active constellations. Separately installed full seven-skill classes have 72 nodes across eight constellations. Builds are saved independently for each class. Premium class plugins are not included in the Starter purchase.
Historical full-class tree (separate class plugin, not the starter contents):

Explore the tree
Run /talents, or sneak and right-click your class weapon. With the companion, drag the canvas, scroll to move, and hold Ctrl while scrolling to zoom. The left navigation jumps to a skill constellation. Hover a node for its effects, price and lock reason; click to invest.
Vanilla clients use three pages for a starter, or up to eight for a full class. The bottom row selects Foundations or an available skill constellation. Both interfaces use the same server-side purchasing rules.
Nodes and choices
| Node | Default effect |
|---|---|
| Skill rank | Five ranks; each adds 12% skill power and 5% cooldown reduction |
| Augment | Existing class-specific skill transformation; costs two points and needs skill rank three |
| Empowered or Accelerated | Choose power or cooldown reduction for this skill; mutually exclusive |
| Efficient | Lower resource cost for this skill |
| Lethal Focus | Higher critical chance for this skill's damage |
| Vigor | Permanent additional maximum health |
| Warding | Permanent incoming damage reduction |
| Mastery | Requires level 20, skill rank five and its augment; adds power and efficiency |
| Destroyer, Guardian or Channeler | Choose one build-wide keystone after level 30 and 30 invested points |
Foundations improve vitality, power, recovery, resource capacity/regeneration, defense and critical chance. Skill-specific effects affect that skill; unscoped effects apply across the class. Power also scales healing. Critical chance applies to skill damage, not healing.
Progression and refunds
Defaults: level cap 60, three starting points, two points per level, for 121 points at level 60. Kill XP is based on enemy maximum health, with configurable multipliers and caps. This budget requires choices; it does not max every node.
Click Refund all twice within three seconds to clear the current class build and return its points. Server owners can disable refunds. Old or removed node IDs remain in saved data and are refunded with the build, rather than being silently deleted.
Cooldown, resource-cost and incoming-damage multipliers have a 10% floor; skill critical chance is capped at 75%. These are engine guardrails against zero cooldowns, free casting and complete immunity.