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Integrations

Boss (Unbelievable Custom Monsters) Integration

DungeonForge · 1.2.0

Spawn your configured Boss - Unbelievable Custom Monsters bosses directly inside DungeonForge dungeons. Any boss you've built in the /boss menu can be dropped into a dungeon room as a regular mob spawner, wave mob, or full boss encounter.

Usage

Prefix the boss name with ucm: or boss: in any spawner or boss marker:

# MOB_SPAWN marker — spawn a UCM boss as a regular room mob
mob-type: ucm:CaveTroll
count: 1

# BOSS_SPAWN marker — full boss encounter with health bar & phases
boss-type: ucm:DragonKing
boss-name: &4&lThe Dragon King

# WAVE_SPAWNER marker — UCM bosses as wave enemies
mob-types:
  - ucm:StoneGuardian
  - ucm:FlameWisp
  - ZOMBIE

💡 Boss Name

The name after ucm: must match exactly the internal boss name shown in /boss list — this is the file name, not the display name.

Requirements

  • Boss (Unbelievable Custom Monsters) installed and enabled
  • The boss must already be created via /boss before the dungeon runs
  • No extra configuration in DungeonForge needed — detection is automatic

How It Works

DungeonForge uses a soft hook (reflection) so the Boss plugin is never required — if it isn't installed, ucm: prefixed mobs simply log a warning and skip. When it is installed, DungeonForge calls Boss's API to spawn the mob at the dungeon instance location.

Compatibility Notes

Scenario Result
Boss plugin not installed Warning logged, mob skipped — dungeon continues
Boss name doesn't exist Warning logged: "UCM boss not found: 'Name'"
Used in BOSS_SPAWN marker Full boss encounter: health bar, phases, loot chest all work normally
Used with MythicMobs in same dungeon Fully compatible — each mob resolves independently
✅ Works With Typewriter

If you're using Typewriter for quests and NPCs alongside Boss (UCM) for monsters, both plugins work independently on the same server. Typewriter handles your NPC/quest flow; DungeonForge spawns your UCM bosses inside instanced dungeon runs. No conflicts.

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