Each party gets their own isolated copy of the dungeon!
Instance Types
| Type | Description |
|---|---|
| Isolated Worlds | Each run creates a separate world (recommended) |
| Slot-Based | Pre-generated slots in one world |
How Instancing Works
- Player/party runs
/dfjoin <dungeon> - DungeonForge creates/assigns an instance
- Dungeon is copied to the instance
- Players are teleported in
- On completion/leave, instance is cleaned up
Instance Protection
- Players cannot break dungeon blocks
- Mob spawning is controlled by markers
- Inventory optionally saved/restored
- Death handling is customizable
Configuration
instances:
isolated-worlds:
enabled: true
world-prefix: "df_instance_"
delete-on-complete: true
slot-based:
enabled: false
slots-per-dungeon: 5