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Features

Instancing

DungeonForge · 1.2.0

Each party gets their own isolated copy of the dungeon!

Instance Types

Type Description
Isolated Worlds Each run creates a separate world (recommended)
Slot-Based Pre-generated slots in one world

How Instancing Works

  1. Player/party runs /dfjoin <dungeon>
  2. DungeonForge creates/assigns an instance
  3. Dungeon is copied to the instance
  4. Players are teleported in
  5. On completion/leave, instance is cleaned up

Instance Protection

  • Players cannot break dungeon blocks
  • Mob spawning is controlled by markers
  • Inventory optionally saved/restored
  • Death handling is customizable

Configuration

instances:
  isolated-worlds:
    enabled: true
    world-prefix: "df_instance_"
    delete-on-complete: true
  slot-based:
    enabled: false
    slots-per-dungeon: 5

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