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Roadmap

Roadmap

DungeonForge · 1.2.0

Current release and next priorities

The 1.1.0 adds Folia arenas, native NPCs, wilderness entrances, discovery tools, and persistent player recovery. Next priorities are broader integration and load qualification, operator tooling for quarantined slots, and pack provisioning. The larger ideas below remain plans.

DungeonForge is built to feel like a premium dungeon platform, not just a “dungeon plugin”. This roadmap is the vision for where we’re taking it next — bigger content systems, smoother building, and more “MMO server” polish.

⚠️ Roadmap note

Everything here is planned and subject to change. We prioritize stability and server performance first.

Earlier release · v1.0.11

▼
  • ✅ Paper 1.21.10 compatibility - Build metadata and Paper API target updated
  • ✅ Java 21 release build - Compiler configuration now matches modern server requirements
  • 🐛 Bug Fix - Startup banner now reports the packaged plugin version
  • 🐛 Bug Fix - Modern attribute handling avoids deprecated SCALE/max-health calls
  • ✅ Featured Dungeons - Weekly rotation system with bonus rewards, admin scheduling
  • ✅ Puzzle System - Lever sequences, riddles, pressure plates with rewards
  • ✅ Villager NPCs - Healers, shops, buff stations with dungeon coins
  • ✅ Dungeon Coins - Roguelike currency earned from kills/chests
  • ✅ Puzzle Rewards - Loot drops, door unlocks, mob clears, commands
  • ✅ Boss Abilities - Meteor Strike, Lightning Storm, Poison Cloud, Teleport Strike, Ground Slam
  • ✅ New Prefabs - Dungeon Pit, Haunted Chapel, Spider Nest, Flooded Crypt, Infernal Pit
  • 🐛 Bug Fix - Puzzles now work correctly in procedurally generated dungeons
  • 🐛 Bug Fix - Villager NPCs no longer spawn stuck in the floor

🚀 Next (core gameplay expansion)

▼
  • Puzzle holograms (floating labels above levers/plates showing order)
  • Expanded trigger conditions and action sequences beyond the current area-entry command
  • Richer secrets: party objectives and bonus-chest pipelines beyond current discovery tracking
  • Doors & keys v2 (UI feedback, party-wide keys, multi-keys, boss keys)
  • Boss mechanics packs (phases, arenas, hazards, adds, telegraphs)
  • Reward pipelines (clear screens, end-of-run chest, party rewards)

✨ Premium future (the “MMO” tier)

▼
  • Dungeon difficulty system (tiers, scaling stats, affix pools per tier)
  • Seasonal leaderboards (speedrun time, deaths, score, secrets found)
  • Replay system (spectator + timeline events + shareable run recap)
  • Dungeon “story mode” (quests + NPC dialogue + branching objectives)
  • Premium cosmetics (titles, auras, kill effects, lobby trophies)
  • Creator marketplace hooks (pack browser, pack metadata, versioning)
  • Party matchmaking upgrades (roles, queue filters, minimum requirements)
  • Analytics exports (run summaries, completion rates, wipe points)
  • More integrations (PlaceholderAPI expansions, Discord, web dashboards)

Want to influence the roadmap?

Join the Discord, share your server goals, and tell us what “premium” means for your community — we build the features that make servers feel legendary.

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