DungeonForge includes built-in elite mob variants with enhanced stats and special abilities. No external plugins required!
Default Elite Mobs
| Elite ID | Base Type | Size | Speed | Health | Damage | Ability |
|---|---|---|---|---|---|---|
elite_brute
|
Zombie | 1.5x | 0.7x | 1.5x | 1.3x | Knockback Resistance |
elite_assassin
|
Skeleton | 0.7x | 1.5x | 0.8x | 1.5x | Speed Boost |
elite_shaman
|
Witch | 1.0x | 1.0x | 1.2x | 0.8x | Regeneration |
Usage
Use elite mob IDs in any MOB_SPAWN or WAVE_SPAWNER marker:
# In marker configuration
mob-type: elite_brute
# Or in wave spawner
mob-types:
- elite_assassin
- elite_shaman
- ZOMBIE
Custom Elite Configuration
Define your own elite mobs in config.yml:
mobs:
elites:
elite_tank:
base-type: IRON_GOLEM
display-name: "&4Tank"
size: 1.8
speed: 0.5
health-multiplier: 3.0
damage-multiplier: 0.8
ability: resistance
elite_ninja:
base-type: ENDERMAN
display-name: "&5Ninja"
size: 0.9
speed: 2.0
health-multiplier: 0.6
damage-multiplier: 2.0
ability: invisible
Available Abilities
| Ability | Effect |
|---|---|
regen
|
Regeneration effect |
speed
|
Speed boost effect |
resistance
|
Damage resistance effect |
strength
|
Increased attack damage |
fire_aura
|
Sets attackers on fire |
invisible
|
Invisibility effect |
glow
|
Glowing outline effect |
knockback
|
Knockback resistance |