Combat markers spawn enemies and create challenging encounters.
👹 MOB_SPAWN Marker
▼Spawns mobs when players enter the area. Configure by right-clicking the marker in edit mode.
Configuration Options:
| Option | Default | Description |
|---|---|---|
| mob-type | ZOMBIE | Entity type, MythicMobs ID (mm:MobName), or Boss (UCM) ID (ucm:BossName) |
| count | 3 | Number of mobs to spawn. Set to 1 to spawn a single mob. |
| level | 1 | Mob level (scales health and damage) |
| spawn-radius | 3.0 | Radius around marker to scatter spawns (blocks) |
| respawn-time | 30 | Seconds before dead mobs respawn. Set to 0 to spawn once and never respawn. |
| spawn-on-enter | false | If enabled, mobs from this spawner respawn every time a player enters the room — even after the room is cleared. |
# Vanilla single mob, never respawns:
mob-type: SKELETON
count: 1
respawn-time: 0
# MythicMobs group, respawns every 60s:
mob-type: mm:SkeletonWarrior
count: 5
respawn-time: 60
# Boss (UCM) mob, spawn fresh on every entry:
mob-type: ucm:CaveTroll
count: 1
spawn-on-enter: true
💀 BOSS_SPAWN Marker
▼Spawns a boss with health bar and phases.
Configuration Options:
| Option | Default | Description |
|---|---|---|
| boss-type | WITHER_SKELETON | Entity type, MythicMobs ID (mm:Name), or Boss (UCM) ID (ucm:Name) |
| boss-name | Dungeon Boss | Display name above health bar |
| phase-count | 3 | Number of phases |
| phase-health-percentage | 33 | Health % per phase transition |
🔑 Boss Key Drops:
Bosses can optionally drop keys that work with the door/key system:
| Option | Default | Description |
|---|---|---|
| drop-key | false | Enable key drop on boss death |
| key-lock-id | BOSS | Lock ID the key opens (matches door lock-id) |
| key-name | Boss Key | Display name of the dropped key |
| key-material | TRIPWIRE_HOOK | Item material for the key |
| give-to-players | true | Give key directly to players (vs drop on ground) |
🌊 WAVE_SPAWNER Marker
▼Spawns multiple waves of mobs in sequence.
Configuration Options:
| Option | Default | Description |
|---|---|---|
| wave-count | 3 | Number of waves |
| mobs-per-wave | 5 | Mobs in each wave |
| time-between-waves | 10 | Seconds between waves |
⚠️ TRAP Marker
▼Creates environmental hazards. In 1.0.12 preview, a disabled trap does not activate, cooldowns apply per player in each run, and safe-zone protection suppresses traps.
Configuration Options:
| Option | Default | Description |
|---|---|---|
| trap-type | ARROW | Type of trap (ARROW, FIRE, POISON, etc.) |
| damage | 4 | Damage dealt |
| cooldown | 3 | Seconds between activations |